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Jason Bulmahn, Joshua Frost, Mike McArtor, Jeremy Walker
GameMastery Module: Seven Swords Of Sin

2007 y.
Publisher: Paizo Publishing
Description: The ancient Swords of Sin, long hidden away in remote vaults and guarded by powerful wards, have been stolen and brought together again for a terrible cause. Seven Swords of Sin is a lethal adventure for mid-level characters, compatible with the world`s most popular fantasy roleplaying game, and part of the GameMastery Module line. The adventure includes the terrifying dungeon where the swords are hidden and the vile enchantress, Tirana, who governs its cunning traps and monstrous guardians. GameMastery Modules also include four pre-made characters so players can jump right into the action and full-color maps and handouts to enhance play. Only the brave (and perhaps foolish) have any chance of surviving Tirana`s dungeon and stopping her wicked plans before she can unlock the power of the Seven Swords of Sin. [detailed...]

ISBN: 1601250509
Book size: —; Page extent: 32.

 

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BradyGames
GameShark Ultimate Codes 2003

— y.
Publisher: —
Description: BradyGames` GameShark Ultimate Codes 2003 is a vast collection of the exclusive GameShark secret codes for the most popular games released for various consoles. Thousands of codes are provided for the hottest games on the market including Grand Theft Auto: Vice City, The Getaway, Auto Modellista, Breath of Fire: The Dragon Quarter, Tenchu: The Wrath of Heaven, Def Jam Vendetta, Castlevania: Circle of the Moon, Batman Vengeance and many more! At only $9.99, this is a great value, based on price and the expansive game coverage! [detailed...]

ISBN: 0744002885
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BradyGames
GameShark Ultimate Codes 2007, Volume 2: Volume 2 (Bradygames Secret Codes)

2007 y.
Publisher: —
Description: BradyGames’ GameShark Ultimate Codes 2007, Volume 2 includes the following: An updated collection of exclusive GameShark codes for the most popular games released for the PS2, Game Boy Advance SP, and GBA. Bonus cheats for Xbox, Xbox 360, PS3 and GameCube games are also included! Over 50,000 codes are provided for the top games on the market-- Madden NFL 07 , Yu-gi-oh! GX Tag Force , The Godfather: Blackhand Edition , Def Jam: Icon , Major League Baseball 2K7 and many more! Feed your console all the fresh GameShark codes it craves--invincibility, secret levels and characters, unlimited ammo, hidden game modes, and much more! Platform: PS2, GBA and SP Genre: Various This… [detailed...]

ISBN: 0744009286
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GameShark Ultimate Codes 2008

2007 y.
Publisher: Brady Games
Description: BradyGames` `GameShark Ultimate Codes 2008` includes the following: An updated collection of exclusive GameShark codes for the most popular games released for the PS2, Game Boy Advance SP, and GBA. Bonus cheats for Xbox, Xbox 360, PS3 and GameCube games are also included! Over 50,000 codes are provided for the top games on the market - `Transformers: The Game`, `The Darkness, MySims`, `The Orange Box`, `Stuntman: Ignition` and many more! Feed your console all the fresh GameShark codes it craves - invincibility, secret levels and characters, unlimited ammo, hidden game modes, and much more! [detailed...]

ISBN: 0744009928
Book size: —; Page extent: 480.

 

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David A. Caldarola
Gameology: And the World of the Computer

— y.
Publisher: —
Description: — [detailed...]

ISBN: 0759609217
Book size: —; Page extent: —.

 

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Alan Durant
Gamer

2007 y.
Publisher: Stone Arch Books
Description: When JP finds a video game in a mysterious store, not even a dangerous warning can stop him from playing it. Suddenly, JP is pulled inside the game! Now, only his serious gaming skills can get him out alive. [detailed...]

ISBN: 1598898728
Book size: —; Page extent: 72.

 

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Lisa Easterling
Games (Our Global Community)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1403494037
Book size: —; Page extent: 24.

 

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Games And Simulations in Online Learning: Research and Development Frameworks

2006 y.
Publisher: —
Description: - [detailed...]

ISBN: 1599043041
Book size: —; Page extent: 402.

 

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Karen Cooley
Games For Legendary Away Days

2004 y.
Publisher: —
Description: — [detailed...]

ISBN: 0566086069
Book size: —; Page extent: —.

 

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Eric Solomon
Games Programming

— y.
Publisher: —
Description: — [detailed...]

ISBN: 052127110X
Book size: —; Page extent: —.

 

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Mark Walker
Games That Sell! (Wordware Game and Graphics Library)

— y.
Publisher: —
Description: Analyzes successful games and translates this unique analysis into a book that details the do`s and don`ts of effective game development and marketing. [detailed...]

ISBN: 155622950X
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Steve Sugar, George Takacs, Steve Sugar, George Takacs
Games That Teach Teams : 21 Activities to Super-Charge Your Group!

— y.
Publisher: —
Description: Building on his first book, Games That Teach , Steve Sugar, along with George Takacs, tackles teams and team learning through the use of more than 20 competitive games and interactive learning exercises. Using the comprehensive facilitator notes, you`ll be able to customize these innovative games to suit the training needs of the teams in your organization. Games That Teach Teams: Gives your teams the opportunity to discuss serious team topics in a non-threatening setting Includes a matrix indicating which games are most appropriate for specific team isues Contains sample exercises using game `frames` that allow you to create your own games Is completely reproducible, saving you time and money! ` Games That Teach Teams is packed with activites that can help your team increase its ability to learn from its successes and failures and its ability to work together.` —Rick Mauer, consultant,… [detailed...]

ISBN: 0787948357
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Steve Sugar
Games That Teach: Experiential Activities for Reinforcing Training

— y.
Publisher: —
Description: Games are your answer! They don`t want to hear you lecture. They don`t want to read an instruction guide. So how can you tell them what they need to know? You want bright smiles, not bored sighs. You want them to have fun, but you want them to learn as well. GAMES are your answer! Games aren`t just for kids. Games can help people learn business ideas: games can teach. Steve Sugar`s adaptable designs put an end to tired, scripted business games. Sometimes you have a lot of games, but none of them ever seems to suit the occasion. Sometimes games suit the occasion, but are so rigid that the participants are bored before they`ve scarcely even begun. With Sugar`s help, your games will always be both fitting and new. These aren`t your average games. They`re frame games, game shells to which you can add your own unique content. With this simple book, you`ll quickly create perfect games for every setting! In this book you`ll get: An abundance of uniq… [detailed...]

ISBN: 0787940186
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Gary Kroehnert
Games Trainers Play Outdoors

— y.
Publisher: —
Description: — [detailed...]

ISBN: 007471211X
Book size: —; Page extent: —.

 

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Tomalin, Mary
Games and Activities Book 3

2002 y.
Publisher: —
Description: - [detailed...]

ISBN: 9780582471221
Book size: —; Page extent: —.

 

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Charalambos D. Aliprantis, Subir K. Chakrabarti
Games and Decision Making

— y.
Publisher: —
Description: Games and Decision Making is the first book to cover in one volume traditional optimization and game theory, along with such key business topics as `auctions` and `bargaining.` It also features important concepts that are usually covered at a much higherlevel of sophistication. [detailed...]

ISBN: 0195126092
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Georg Von Wangenheim
Games and Public Administration: The Law and Economics of Regulation and Licensing (New Horizons in Law and Economics)

2004 y.
Publisher: —
Description: Book DescriptionDespite the increasing trend towards deregulation, the public regulation of private activities remains a common phenomenon in industrialized countries. However, it is frequently claimed that slow and costly regulatory licensing proceduresimpede economic growth. This book investigates the strategic and adaptive interaction between citizen-applicants and administrators in regulatory licensing bodies, and studies the effects of policies to accelerate and simplify these processes. Basedon a variation and extension of the enforcement game, the author demonstrates that amendments to procedural rules which aim to speed-up and improve licensing procedures may have the effect of reducing social welfare. He illustrates that the failure of a policy to increase the number of applications implies a failure to increase the number of licenses granted. This in turn causes a reduction of social welfare. Importantly, he shows that the reverse implications are not true and that… [detailed...]

ISBN: 1843767562
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Roy Gardner
Games for Business and Economics

— y.
Publisher: —
Description: An easy-to-read, and enjoyable introduction to game theory! This clearly written book shows readers how to set up and solve games, particularly those in economics and business, using game theory. Gardener`s innovative approach helps readers develop strong modeling skills by using proven applications and examples of setups. The book also features a variety of examples, including many from business, politics, economics, and history. [detailed...]

ISBN: 0471230715
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William N. Czuckrey
Games for Fundraising

— y.
Publisher: —
Description: Perfect for church groups, schools, social clubs, charities, neighborhood associations, and any other nonprofit organization planning an event, this book contains step-by-step instructions for building, setting up, and operating each game, including detailed construction plans for some of the more intricate games. Card games, wheel games, dart games, and games of chance are all described here, plus complete chapters on bingo, auctions, and raffles. Schedules and worksheets are included for smooth planning of events. [detailed...]

ISBN: 1561640743
Book size: —; Page extent: —.

 

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Tina L Seelig
Games for Your Brain: Shark Cards (Games for your Brain)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 0811857727
Book size: —; Page extent: 61.

 

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Tina L. Seelig
Games for Your Brain: World Cards

2007 y.
Publisher: Chronicle Books
Description: This fact filled deck makes learning fun! Now with more than 250,000 decks sold, the popular Games for Your Brain series has filled many young minds with fascinating facts and trivia. Kids can play a variety of card games, read the facts for fun, astound family and friends with impressive new knowledge, or even use the cards as a research method for school reports. And with their handy compact size, these cards make a terrific travel game for families on the go. [detailed...]

ISBN: 0811857735
Book size: —; Page extent: 62.

 

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Bruce Wydick
Games in Economic Development

2008 y.
Publisher: —
Description: - [detailed...]

ISBN: 0521867584
Book size: —; Page extent: 312.

 

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Jens O. Riis, Riitta Smeds, Rik Van Landeghem, Ifip Tc5, Wg 5.7 Special Interest Group on Integrated Production Manage, European Group of University Teachers for Industrial Management
Games in Operations Management

— y.
Publisher: —
Description: Learning has become a constant state of mind for most professionals in today`s organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to support experimental learning in these organizations. It has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving. Games in Operations Management provides an excellent overview of the different… [detailed...]

ISBN: 079237844X
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Games in a World of Infrastructures : Simulation-games for Research, Learning, and Intervention

2003 y.
Publisher: —
Description: Book Description Infrastructures--from public transport systems to waste disposal--are an integral element of modern human society. This volume examines how infrastructures can adapt to rapidly changing environments through the use of game-simulationmethods. This book investigates the use of those methods to help infrastructure research, and it also features essays on various other issues concerning infrastructures. It will be a valuable resource for researchers interested in game simulations and their practical value. [detailed...]

ISBN: 9051669240
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Thadious M. Davis
Games of Property: Law, Race, Gender, and Faulkner`s Go Down, Moses

2003 y.
Publisher: —
Description: Book DescriptionIn Games of Property, distinguished critic Thadious M. Davis provides a dazzling set of readings of William Faulkner?s Go Down, Moses?sometimes characterized as a novel, sometimes as a collection of stories?that offers a deep understanding of the interrelationship between the treatment of persons as property and the perception of laws, social forms, and rituals as games. She argues that the book, published in 1942, ranks among Faulkner?s finest and most accomplished works. Linking it to Dred Scott and a host of other legal cases, she shows how the law permeates Go Down, Moses, and, in so doing, she simultaneously enriches interpretations of Faulkner?s fiction and understandings of the power and scope of property law. The stories in Go Down, Moses span from the 1830s into the 1940s?the period during which enslaved persons went from being defined as property to being freed persons and citizens under the Thirteenth, Fourteenth, and… [detailed...]

ISBN: 082233139X
Book size: —; Page extent: 339.

 

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Melvin Dresher
Games of Strategy: Theory and Applications

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 0833042254
Book size: —; Page extent: 198.

 

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Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games

2006 y.
Publisher: —
Description: - [detailed...]

ISBN: 0786424362
Book size: —; Page extent: 232.

 

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Simon Carless
Gaming Hacks

2004 y.
Publisher: —
Description: It doesn`t take long for an avid--or just wickedly clever--gamer to be chafed by the limitations of videogame software or hardware. If you want to go far beyond the obvious--whether you want to modify your console controller to work on other consoles, crete your own text adventure, or modify your Game Boy--there`s an awful lot of fun you can have for cheap or free, using the creative exploits of the gaming gurus. Gaming Hacks is the indispensable guide to cool things gamers can do to create, modify and hack videogame hardware and software. Everything from social exploits and tips to be used in MMORPGs (Massive Multiplayer Online Role Playing Games) to soldering-iron heavy hardware hacks is covered in this extreme-cool hack guide written by games for gamers. Gaming Hacks offers a stunning variety of hacks, exploits, and other creative acts on both modern and archaic console hardware and today`s PC hardware--one hundred detailed, ingenious hacks are included. … [detailed...]

ISBN: 0596007140
Book size: —; Page extent: 304.

 

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Matti Viren
Gaming in the New Market Environment

2008 y.
Publisher: —
Description: This volume presents the current state of the gambling industry and evaluates the future challenges caused by changes in the market environment. [detailed...]

ISBN: 0230500501
Book size: —; Page extent: 256.

 

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Alexander R. Galloway
Gaming: Essays On Algorithmic Culture (Electronic Mediations)

2006 y.
Publisher: —
Description: Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures ( Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming , Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video… [detailed...]

ISBN: 0816648514
Book size: —; Page extent: 168.

 

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Kim Flores
Gamma Glamma

2008 y.
Publisher: —
Description: - [detailed...]

ISBN: 0758222424
Book size: —; Page extent: 320.

 

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