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Game Theory

— y.
Publisher: —
Description: Game Theory has served as a standard text for game theory courses since the publication of the First Edition in 1968. The Third Edition updates several recently developed subfields. It adds fresh chapters on subjects such as games with incomplete information and spatial games. Owen has expanded `Two-Person General-Sum Games` into two chapters, the second becoming `Two-Person Cooperative Games.` There are new sections in the chapters `Two-Person Cooperative Games` and `Indices of Power,` and there is new information throughout the book on non-cooperative games. Game Theory remains the only book to cover all salient aspects of this field that, having displaced Keynesian economics, is making inroads throughout the social sciences. Key Features * Explains work of 1994 Nobel Prize Winners * Full expansion of cooperative game theory sections * Covers games with incomplete information * Spatial games section features many illustrations * Updated… [detailed...]

ISBN: 0125311516
Book size: —; Page extent: —.

 

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Sharon Gold
Game Time! (Franny`s Feet)

2009 y.
Publisher: —
Description: When Franny puts on a pair of soccer cleats, she meets a boy named Riley. He really wants to join the soccer team, but he has one big problem: He?s not a very good kicker. Can Franny help Riley find his hidden soccer talent so he can still join the team? [detailed...]

ISBN: 044845050X
Book size: —; Page extent: 32.

 

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Ted A. Kluck
Game Time: Inside College Football

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1599211998
Book size: —; Page extent: 208.

 

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Katherine Isbister, Noah Schaffer
Game Usability: Advancing the Player Experience

2008 y.
Publisher: —
Description: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games.Game companies are now trying to take games beyond the `hardcore` gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it`s not seamless and easy to… [detailed...]

ISBN: 0123744474
Book size: —; Page extent: 400.

 

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Ken S. McAllister
Game Work : Language, Power, and Computer Game Culture (Albma Rhetoric Cult &, Soc Crit)

2005 y.
Publisher: —
Description: — [detailed...]

ISBN: 0817314180
Book size: —; Page extent: 248.

 

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Ken S. McAllister
Game Work: Language, Power, and Computer Game Culture (Albma Rhetoric Cult &, Soc Crit)

2006 y.
Publisher: —
Description: *Selected as a Choice Outstanding Academic Title A Ken S. McAllister is Associate Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds video games. [detailed...]

ISBN: 0817354204
Book size: —; Page extent: 248.

 

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Game Writing: Narrative Skills for Videogames

2006 y.
Publisher: Charles River Media
Description: As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today`s studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don`t follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today`s game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer`s (IDGA) Game Writer`s SIG, detail aspects of the process from the basics of narrative and non-linear narrative… [detailed...]

ISBN: 1584504900
Book size: —; Page extent: 336.

 

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Game X Rush Volume 1

2009 y.
Publisher: —
Description: - [detailed...]

ISBN: 1427815526
Book size: —; Page extent: 224.

 

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Alberto Iacovoni
Game Zone

2003 y.
Publisher: —
Description: Book DescriptionThe architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of `games` and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of `play` has become in today`s digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker. [detailed...]

ISBN: 3764301511
Book size: —; Page extent: 96.

 

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Harold Webster
Game for All Seasons Cookbook

2007 y.
Publisher: Great American Publishers
Description: Veteran hunter, fisherman, and chef Harold Webster presents 300 seasonal recipes for venison, fish, fowl, and other delicacies from field and water so you can prepare delicious dishes from your bounty. You`ll find fresh and saltwater favorites like Caribbean-Fried Catfish, Baked Creole Redfish, Cream of Oyster Stew, Spinach-Stuffed Flounder Fillets, Deviled Lobster, and Shrimp and Broccoli Casserole. The many venison recipes include Grilled Venison Loin with Blackberry Sauce, Apple and Venison Sausage Omelet, French Onion Venison Roast, and Blue Cheese Venison Steaks. Webster`s mouth-watering recipes will also guide you through creating Wild Hog Chili, Dove Breasts in Cream Sauce, Cajun Crockpot Wild Goose, and Wild Quail in Plum Sauce. From venison to crawfish, trout to wild turkey, racoon to mahi mahi, you`ll find something to please everyone. Included with the recipes are memoirs that chronicle Webster`s lifelong passion for hunting and fishing. You are sure to enjoy stories like… [detailed...]

ISBN: 0977905314
Book size: —; Page extent: 240.

 

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Michael Weinreb
Game of Kings: A Year Among the Oddballs and Geniuses Who Make Up America`s Top HighSchool Chess Team

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1592403387
Book size: —; Page extent: 304.

 

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Mark Langill
Game of My Life Dodgers (Game of My Life)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1582617996
Book size: —; Page extent: 213.

 

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Pat Dooley
Game of My Life Florida: Memorable Stories of Gator Football (Game of My Life)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1596701684
Book size: —; Page extent: 244.

 

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Dennis Georgatos
Game of My Life San Francisco 49ers: Memorable Stories of 49ers Football (Game of My Life)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1596701188
Book size: —; Page extent: 246.

 

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Tom Mackie
Game of My Life Washington Redskins: Memorable Stories of Redskins Football (Game of My Life)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1596701757
Book size: —; Page extent: 245.

 

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Joel Rippel
Game of My Life, Minnesota: Memorable Stories of Gophers Football (Game of My Life)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1582619867
Book size: —; Page extent: 210.

 

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Jack Wilkinson
Game of My Life: Atlanta Braves

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1596700998
Book size: —; Page extent: 216.

 

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Jim Saccomano
Game of My Life: Denver Broncos: Memorable Stories of Broncos Football (Game of My Life)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1596700912
Book size: —; Page extent: 230.

 

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John Halligan, John Kreiser
Game of My Life: New York Rangers

2006 y.
Publisher: Sports Publishing
Description: - [detailed...]

ISBN: 1582619565
Book size: —; Page extent: 252.

 

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Matt Johanson
Game of My Life: San Francisco Giants

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1596701773
Book size: —; Page extent: 229.

 

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Rick Scoppe, Charlie Bennett
Game of My Life: South Carolina: Memorable Stories of Gamecocks Football (Game of My Life)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1596701447
Book size: —; Page extent: 214.

 

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Mark Fainaru-Wada, Lance Williams
Game of Shadows: Barry Bonds, BALCO, and the Steroids Scandal that Rocked Professional Sports

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1592402682
Book size: —; Page extent: 368.

 

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Ian Stewart
Game, Set and Math: Enigmas and Conundrums (Dover Classics of Science &, Mathematics)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 0486458849
Book size: —; Page extent: 208.

 

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Jean-Francois Mertens, Sylvain Sorin
Game-Theoretic Methods in General Equilibrium Analysis (NATO Asi Series : D : Behavioural and Social Sciences, Vol 55)

— y.
Publisher: —
Description: — [detailed...]

ISBN: 0792330110
Book size: —; Page extent: —.

 

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Alvin E. Roth
Game-Theoretic Models of Bargaining

— y.
Publisher: —
Description: Game Theoretic Models of Bargaining provides a comprehensive picture of the new developments in bargaining theory. It especially shows the way the use of axiomatic models has been complemented by the new results derived from strategic models. The papers in this volume are edited versions of those given at a conference on Game Theoretic Models of Bargaining held at the University of Pittsburgh. There are two distinct reasons why the study of bargaining is of fundamental importance in economics. The first is that many aspects of economic activity are directly influenced by bargaining between and among individuals, firms, and nations. The second is that bargaining occupies an important place in economic theory, since the `pure bargaining problem` is at the opposite pole of economic phenomena from the case of `perfect competition`. This volume is an outgrowth of the renewed interest in the strategic approach to the theory of bargaining and to the general theory of non-cooperative games. [detailed...]

ISBN: 0521267579
Book size: —; Page extent: —.

 

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Heller, Mandasue
Game

2005 y.
Publisher: —
Description: A gritty tale of friendship, addiction and murder for fans of Martina Cole. Mary James is a bright, confident, rebellious teenager who never sticks to the rules. Thrown out of the family home on the notorious Crescents estate, she soon learns how tough lfe can really be. With her new job at Henshall`s factory under threat, she is relieved when older, more sophisticated Lynne offers her a room in her flat. Gossip from the factory floor hints that Lynne has a seedier alternative profession. While Mary stics to a straighter path, her flatmate walks the streets for extra cash. Then, one night, Lynne brings Ali and Raiz back to the flat, both desperate for alibis for murder, and Mary finds herself involved in a far more dangerous game. Jane Bates, Mary`s longlost childhood friend, is shocked by the change in her one-time protector when they are reunited years later. Bad men and hard drugs have taken their toll. Is Mary`s fate already sealed or can Jane`s risky scheme save her? [detailed...]

ISBN: 0340735074
Book size: —; Page extent: 432.

 

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Walter Dean Myers
Game

2008 y.
Publisher: —
Description: - [detailed...]

ISBN: 0060582952
Book size: —; Page extent: 224.

 

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Nicolas Logue, Tim Hitchcock
GameMastery Module: Carnival of Tears

2007 y.
Publisher: Paizo Publishing
Description: Falcon`s Hollow has long been watched by the vile fey of Darkmoon Vale. They`ve lingered in their wood, seething with anger at the townspeople for defiling their land. When the carnival arrives, the fey finally see their chance for vengeance. Carnival of Tears is a low-level, event-based adventure written by Nicolas Logue and Tim Hitchcock that pits the players against a band of retched fey who have infiltrated a carnival in order to unleash their anger on Falcon`s Hollow. When the heroes uncover the dark secrets within, will they act in time to prevent Falcon`s Hollow from becoming the carnival`s final patrons? [detailed...]

ISBN: 0160125055
Book size: —; Page extent: 32.

 

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Jason Bulmahn
GameMastery Module: Conquest of Bloodsworn Vale

2007 y.
Publisher: Paizo Publishing
Description: Fallow and abandoned for years, Bloodsworn Vale has long been a dangerous wood separating two kingdoms. A recent call-to-arms asks adventurers from around the world to establish a trade route through this dark and forboding forest. Conquest of Bloodsworn Vale is a mid-level wilderness adventure written by Jason Bulmahn that pits players against the evil fey tribes of the Vale. Only the valiant and clever can defeat the fey - but will you be clever enough to destroy their master? [detailed...]

ISBN: 1601250495
Book size: —; Page extent: 32.

 

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Paizo Staff
GameMastery Module: Entombed With The Pharaohs

2007 y.
Publisher: Paizo Publishing
Description: The ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration and the race is on to plumb their depths and rescue their priceless treasures. Entombed with the Pharaohs is a desert adventure for mid-level characters, compatible with the world`s most popular fantasy roleplaying game, and part of the GameMastery module line. The adventure includes information on the city of Sothis and the ancient tomb that lies nearby, as well as details on rival adventurers bent on getting to the treasure first. GameMastery Modules also include four pre-made characters so players can jump right into the action and full-color maps and handouts to enhance play. Do your heroes have the will and the wits to survive the pyramid-tomb of the pharaohs and the strength to fend off the hoard of treasure-seekers hot on their trail? [detailed...]

ISBN: 1601250525
Book size: —; Page extent: 32.

 

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Anson Caralya
GameMastery Module: Guardians Of Dragonfall

2007 y.
Publisher: Paizo Publishing
Description: Auranorex, the greatest gold dragon in the world, is dead and his kin are looking for answers. To uncover the mystery of his demise, the heroes must travel to the one place forbidden to all mortals: the dragon graveyard. `Guardians of Dragonfall` is a mid-level adventure written by Anson Caralya that has the players investigating the untimely death of a dragon. Violating the dragon graveyard is a death sentence and the heroes must risk their very life if they are to uncover the secret behind Auranorex`s fate. [detailed...]

ISBN: 1601250568
Book size: —; Page extent: 32.

 

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