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Fioravante Patrone, Ignacio Garcia Jurado, Steef Tijs, Ignacio Garcia-Jurado, Stef Tijs
Game Practice: Contributions from Applied Game Theory (THEORY AND DECISION LIBRARY C: Game Theory, Mathematical Programming and)

— y.
Publisher: —
Description: This collection of papers is an outgrowth of the `Game Practice I` conference. The overall content of this book is firmly rooted in existing game theory. Much experimental and observational evidence demonstrates that there is a large gap between theory and `practice`. There is no doubt that theory is nonetheless needed, and that it has to be developed. At the same time there is a risk of sterile developments if theory is not fed by challenges coming from confronting the real world. In this respect, the editors` feelings are that there is now a need for a better balance between theory and applications. The kind of considerations sketched above gave birth to the idea of organizing a series of meetings to stimulate research in game theory which seeks a more direct connection with real world problems. Most of the contributions can be roughly classified into four groups: political applications, problems of cost/reward sharing, economic applications, and experiments. The collection is… [detailed...]

ISBN: 0792386612
Book size: —; Page extent: —.

 

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Heather M Chandler
Game Production Handbook (Game Development Series)

2006 y.
Publisher: —
Description: Managing the production of games in the 21st century is a challenge, especially because there is no standardized process to ensure the successful completion of every game. But game production isn?t a science, so you can?t expect each game to present the same challenges and rewards as the last. Fortunately, common elements do exist for every game development team, and improving upon these commonalities and anticipating new challenges is the purpose of The Game Production Handbook: it brings some order to the chaotic world of game production. Written by a veteran game producer, The Game Production Handbook is the ultimate industry reference. It answers the questions new leads, managers, and producers have, and it gives the pros new insights and valuable tips to improve their existing processes. It includes cutting-edge advice from industry experts on managing teams, tracking production cycle from pre-production to post-production, and offers detailed practical advice on how to run a… [detailed...]

ISBN: 1584504161
Book size: —; Page extent: 350.

 

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Heather Maxwell Chandler
Game Production Handbook, 2/E(w CD-ROM) (Computer Science)(Game Development) (Computer Science)

2008 y.
Publisher: —
Description: The Game Production Handbook, Second Edition will present information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-production, production, testing, and code release will be covered, along with more specific topics such as how to organize voice-over and mo-cap shoots, creating cinematics, working with marketing, localizations, working with external contractors, writing documentation, and project management practices. New material includes additional information on project and personnel management, new technologies, online gaming issues and middleware, and updated examples from next-generation games. It includes new interviews with industry experts who will discuss insider knowledge and real world examples of what works and what doesn t work in game development. A fictitious game project is used to fully illustrate the production cycle, documentation, and other… [detailed...]

ISBN: 1934015407
Book size: —; Page extent: 500.

 

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Dante Treglia, Mark Deloura
Game Programming Gems 3

— y.
Publisher: —
Description: — [detailed...]

ISBN: 1584502339
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Kim Pallister
Game Programming Gems 5

2005 y.
Publisher: Charles River Media
Description: With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today?s game programmers. With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for your reading pleasure. These gems are filled with practical insights and techniques that will solve your current problems and help inspire future games. You and your team need to develop for today?s platforms, while preparing for the new technology looming on the horizon and with the tools provided here, you can! So dig into this new collection and put it to work. [detailed...]

ISBN: 1584503521
Book size: —; Page extent: 792.

 

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Mike Dickheiser
Game Programming Gems 6 (Book &, CD-ROM)

2006 y.
Publisher: Charles River Media
Description: Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you?ll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the… [detailed...]

ISBN: 1584504501
Book size: —; Page extent: 736.

 

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Scott Jacobs
Game Programming Gems 7

2008 y.
Publisher: Charles River Media
Description: Welcome to the seventh volume of the must-have reference series for game developers, Game Programming Gems, the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. `Game Programming Gems 7` provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer’s tool box! Gems 7 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including math and physics, artificial intelligence, audio, and even scripting and data-driven systems, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful.There… [detailed...]

ISBN: 1584505273
Book size: —; Page extent: 586.

 

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Erik Yuzwa
Game Programming In C++: Start To Finish (Game Development Series)

2006 y.
Publisher: —
Description: Welcome to the exciting world of game programming! If you`re already familiar with the C++ programming language and want to learn how to program games, this book is for you. Game Programming in C++: Start to Finish will help you learn how to turn your own game fantasies into playable realities! Over the course of the book, you`ll learn the popular techniques and practices behind today`s games. Not only will you add a lot of theory to your game programming toolkit, but you`ll also create a small basic game from scratch ? SuperAsteriodArena. While you`ll focus on using the SDL and the OpenGL libraries to learn game programming, you`ll also learn the essential Windows principles that you`ll need to create just about any kind of game with any other API such as DirectX. This easy-to-follow book takes current game programming information and filters it down to a practical level. Each chapter and subsection builds upon previous chapters and topics in a tutorial format, allowing you to… [detailed...]

ISBN: 1584504323
Book size: —; Page extent: 416.

 

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Sean Riley
Game Programming With Python (Game Development Series)

— y.
Publisher: —
Description: If C and C++ are the languages of choice for game programmers, why should you consider using Python? Game Programming with Python explores this question in depth and teaches you why and how Python can reduce your development time, improve your technical designs, and make the entire development process more efficient. Game Programming with Python is about building games using Python. It deals with general concepts of game development and specifics that apply when using Python for game development. Some of the general topics include simulations, game architectures, graphics, networking, and user interfaces. The Python-specific topics covered include Python development strategies, using Python for data-driven systems, performance tuning, modules and packages, and interfaces between Python and other programming languages. Additionally, a series of increasingly complex examples are developed throughout the book using Python. Python is already being used by professional game… [detailed...]

ISBN: 1584502584
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Maneesh Sethi
Game Programming for Teens, 3E

2008 y.
Publisher: —
Description: Do you enjoy playing video games and want to learn how to create your own? Game Programming for Teens, Third Edition shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You?ll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you?ll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you?ll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you?ll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and… [detailed...]

ISBN: 1598635182
Book size: —; Page extent: 400.

 

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Stephanie J. Hanrahan, Teresa B. Carlson
Game Skills : A Fun Approach to Learning Sport Skills

— y.
Publisher: —
Description: Now teachers and coaches can liven up classes and practice sessions with motivating games and activities guaranteed to put fun back into any sport. GameSkills: A Fun Approach to Learning Sport Skills is packed with more than 100 games and activitiesthat have been tested and proven to help develop fitness as well as general movement and sport-specific skills in participants from age 8 through adults. Your students or athletes can gain skills important to performing a wide variety of sports without the monotony of drills or the pressure of a competitive sport setting. The games and activities are easy to implement, too. Each description includes ? age range, ? benefits of the game or activity, ? how and where to play the game or activity, ? number of participants, ? equipment needs, ? safety considerations, ? extensions and variations, and ? helpful hints for guiding the game or activity. These 14… [detailed...]

ISBN: 0736002030
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Charles P. Schultz, Robert Bryant, Tim Langdell
Game Testing All in One (Game Development Series)

2005 y.
Publisher: Course Technology PTR
Description: `Game Testing All in One` reveals how to apply software test engineer methodologies to the game industry. It examines several game genres, detailing the product cycle and testing fundamentals specific to each. Master testing techniques as you work through a set of tutorials on four methodologies for producing tests for your game. Learn how to quickly produce useful test documents, capture important data, and analyze measurements. `Game Testing All in One` outlines the roles and responsibilities of a game tester, offering an in-depth look at the responsibilities of each member of the game team. You`ll even get tips for finding employment in the industry as a game tester. [detailed...]

ISBN: 1592003737
Book size: —; Page extent: 520.

 

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T. Parthasarathy, B. Dutta, J. A. M. Potters, T. E. S. Raghaven, D. Ray, A. Sen, Bangalore Indian Institute of Science, Indian Statistical Institute, Jawaharlal Nehru Centre for Advanced Scientific re
Game Theoretical Applications to Economics and Operations Research (Theory and Decision Library. Series C, Game Theory, Mathematical Programming, and Operations Research, Vol 18)

— y.
Publisher: —
Description: Game Theoretical Applications to Economics and Operations Research deals with various aspects of game theory and their applications to Economics and OR related problems. It brings together the contributions of a wide spectrum of disciplines such as Statistics, Mathematics, Mathematical Economics and OR. The contributions include decision theory, stochastic games, cooperative and noncooperative games. The papers in the volume are classified under five different sections. The first four sections are devoted to the theory of two-person games, linear complimentarity problems and game theory, cooperative and noncooperative games. The fifth section contains diverse applications of these various theories. Taken together they exhibit a rich versatility of these theories and lively interaction between the mathematical theory of games and significant economic problems. [detailed...]

ISBN: 0792347129
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Herbert Gintis
Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction (Second Edition)

2009 y.
Publisher: —
Description: Since its original publication in 2000, Game Theory Evolving has been considered the best textbook on evolutionary game theory. This completely revised and updated second edition of Game Theory Evolving contains new material and shows students how to apply game theory to model human behavior in ways that reflect the special nature of sociality and individuality. The textbook continues its in-depth look at cooperation in teams, agent-based simulations, experimental economics, the evolution and diffusion of preferences, and the connection between biology and economics. Recognizing that students learn by doing, the textbook introduces principles through practice. Herbert Gintis exposes students to the techniques and applications of game theory through a wealth of sophisticated and surprisingly fun-to-solve problems involving human and animal behavior. The second edition includes solutions to the problems presented and information related to agent-based modeling. In addition, the textbook… [detailed...]

ISBN: 0691140502
Book size: —; Page extent: 408.

 

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Herbert Gintis
Game Theory Evolving

— y.
Publisher: —
Description: The study of strategic action (game theory) is moving from a formal science of rational behavior to an evolutionary tool kit for studying behavior in a broad array of social settings. In this problem-oriented introduction to the field, Herbert Gintis exposes students to the techniques and applications of game theory through a wealth of sophisticated and surprisingly fun-to-solve problems involving human (and even animal) behavior. Game Theory Evolving is innovative in several ways. First, it reflects game theory`s expansion into such areas as cooperation in teams, networks, the evolution and diffusion of preferences, the connection between biology and economics, artificial life simulations, and experimental economics. Second, the book--recognizing that students learn by doing and that most game theory texts are weak on problems--is organized around problems, and introduces principles through practice. Finally, the quality of the problems is simply unsurpassed, and each… [detailed...]

ISBN: 0691009430
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Game Theory and Applications

2008 y.
Publisher: —
Description: - [detailed...]

ISBN: 1604562978
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Kalyan Chatterjee, William F. Samuelson
Game Theory and Business Applications (International Series in Operations Research &, Management Science, 35)

— y.
Publisher: —
Description: — [detailed...]

ISBN: 0792373324
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Christian Schmidt
Game Theory and Economic Analysis (Routledge Advances in Game Theory)

— y.
Publisher: —
Description: This book presents the huge variety of current contributions of game theory to economics. The impressive contributions fall broadly into two categories. Some lay out in a jargon free manner a particular branch of the theory, the evolution of one of its concepts, or a problem, that runs through its development. Others are original pieces of work that are significant to game theory as a whole. After taking the reader through a concise history of game theory, the contributions include such themes as: *the connections between Von Neumann`s mathematical game theory and the domain assigned to him today *the strategic use of information by game players *the problem of the coordination of strategic choices between independent players *cooperative games and theirplace within the literature of games new developments in non-cooperative games *possible applications for game theory in industrial and financial economics differential qualitative games and entry dissuasion. [detailed...]

ISBN: 0415259878
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Christian Montet
Game Theory and Economics

2003 y.
Publisher: —
Description: Book Description Game Theory has been an area of rapid growth and substantial interest in economics and it has impacted upon all areas within economics. This text covers the main theory and techniques and gives particular emphasis to aspects that have been neglected, including co-operative games, experiments, and empirical studies. It provides a comprehensive and up-to-date introduction to the use of game theory in economics. [detailed...]

ISBN: 0333618475
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Mamoru Kaneko
Game Theory and Mutual Misunderstanding : Scientific Dialogues in Five Acts (Studies in Economic Theory)

2004 y.
Publisher: —
Description: Book DescriptionThis book consists of five acts and two interludes, which are all written as dialogues between three main characters and other supporting characters. Each act discusses the epistemological, institutional and methodological foundations of game theory and economics, while using various stories and examples. A featured aspect of those discussions is that many forms of mutual misunderstanding are involved in social situations as well as in those fields themselves. One Japanese traditional comic story called the Konnyaku Mondo is representative and gives hints of how our thought is constrained by incorrect beliefs. Each dialogue critically examines extant theories and common misunderstanding in game theory and economics in order to find possible future developments of those fields. [detailed...]

ISBN: 3540222952
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Clemens Jager, Verena Holler
Game Theory and its application to strategic management

2009 y.
Publisher: —
Description: Wars may be lost, companies may go bankrupt and marriages may end in divorce. Such failures may be due to mistakes in decision-making. Strategic decision-making is of great and growing importance and decision-making in general is indeed the central issue in management and operations. It determines external as well as internal action and reaction. Managers have to make decisions and act so as to avoid bankruptcy but instead ensure the company?s livelihood and enhance the company?s value. These represent two of the major managerial goals. Shareholders eventually demand constant improvement in performance. It is, however, an art to appropriately assess situations of decision-making. Companies and their environment are typically dynamic and strategy cannot be viewed isolated as its success will depend on the decisions of others also. Game Theory as a theory of interaction provides appealing formal concepts and tools for examining such interdependent strategic behavior in business and… [detailed...]

ISBN: 3837075400
Book size: —; Page extent: 260.

 

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K. G. Binmore, Ken Binmore
Game Theory and the Social Contract, Vol. 1: Playing Fair

— y.
Publisher: —
Description: In Game Theory and the Social Contract, Ken Binmore argues that game theory provides a systematic tool for investigating ethical matters. His reinterpretation of classical social contract ideas within a game-theoretic framework generates new insights into the fundamental questions of social philosophy. He clears the way for this ambitious endeavor by first focusing on foundational issues -- paying particular attention to the failings of recent attempts to import game -- theoretic ideas into social and political philosophy. Binmore shows how ideas drawn from the classic expositions of Harsanyi and Rawls produce a synthesis that is consistent with the modern theory of noncooperative games. In the process, he notes logical weaknesses in other analyses of social cooperation and coordination, such as those offered by Rousseau, Kant, Gauthier, and Nozick. He persuasively argues that much of the current literature elaborates a faulty analysis of an irrelevant game. Game Theory and the Social… [detailed...]

ISBN: 0262023636
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James D. Miller
Game Theory at Work: How to Use Game Theory to Outthink and Outmaneuver Your Competition

2003 y.
Publisher: McGraw-Hill
Description: An easy-to-follow, non-technical approach to using game theory in every business battle Game theory has become entrenched in today`s business world. It has also often required oppressive and incomprehensible mathematics. Game Theory at Work steers around math and pedagogy to make this innovative tool accessible to a larger audience and allow all levels of business to use it to both improve decision-making skills and eliminate potentially lethal uncertainty. This proven tool requires everyone in an organization to look at the competition, guage his or her own responses to their actions, and then establish an appropriate strategy. Game Theory at Work will help business leaders at all levels improve their overall performance in: Negotiating Decision making Establishing strategic alliances Marketing Positioning Branding Pricing [detailed...]

ISBN: 0071400206
Book size: —; Page extent: 288.

 

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Robert Gibbons
Game Theory for Applied Economists

— y.
Publisher: —
Description: This book introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works overly abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself, formal arguments about abstract games play a minor role. The applications illustrate the process of model building--of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced… [detailed...]

ISBN: 0691003955
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Jurgen Eichberger
Game Theory for Economists

— y.
Publisher: —
Description: Game Theory for Economists introduces economists to the game-theoretic approach of modelling economic behaviour and interaction, focusing on concepts and ideas from the vast field of game-theoretic models which find commonly used applications in economics. This careful selection of topics allows the reader to concentrate on the parts of the game which are the most relevant for the economist who does not want to become a specialist. Written at a level appropriate for a student or researcher with a solid microeconomic background, the book should provide the reader with skills necessary to formalize economic games and to make them accessible for game theoretic analysis. * * Is a concise introduction to game theory which provides economists with the techniques and results necessary to follow the literature in economic theory. * Helps the reader formalize economic problems. * Concentrates on equilibrium concepts that are most commonly used in economics. [detailed...]

ISBN: 0122336208
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Allen B. MacKenzie, Luiz A. DaSilva
Game Theory for Wireless Engineers (Synthesis Lectures on Communications)

2006 y.
Publisher: —
Description: - [detailed...]

ISBN: 1598290169
Book size: —; Page extent: 100.

 

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Ariel Rubinstein
Game Theory in Economics (Elgar Reference Collection)

— y.
Publisher: —
Description: — [detailed...]

ISBN: 1852781696
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Hargreaves-Heap
Game Theory: A Critical Introduction

2004 y.
Publisher: Routledge
Description: Game theory now provides the theoretical underpinning for a multitude of courses in economics worldwide. The speed of these developments has been remarkable and they have constituted something of a revolution. Indeed, the basic tenets of game theory have now begun to colonize other social sciences and its proponents have been unified in claiming its natural basis as a rational theory of society. But the technical demands of the subject and the lack of clarity of many commentators` explanations have been a problem for many. This second edition of Shaun Hargreaves-Heap and Yanis Varoufakis`s classic text strips away the mystique and lets the student make his or her own mind up. This new edition: * lays bear the philosophy behind game theory and explains all its major concepts * conducts a clear explanation and careful analysis of all the main `games`, such as repeated games and the prisoner`s dilemma, as well as less well-trodden topics such as… [detailed...]

ISBN: 0415250943
Book size: —; Page extent: 352.

 

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Ken Binmore
Game Theory: A Very Short Introduction

2007 y.
Publisher: Oxford University Press
Description: Games are played whenever people interact, wherever there are strategies to adopt and outcomes or prizes to win. And that means games are played everywhere: from economics to evolutionary biology, from prison escapes to online poker, and from romantic liaisons to Cold War stand-offs. Game theory is the study of such games - what happens when they are played rationally, and how we can predict their outcomes. This lively `Very Short Introduction` shows how game theory can be understood without mathematical equations, and how, from one simple premise, there springs a remarkably rich theory that has already had a profound effect on the sciences, and may yet revolutionize disciplines as far apart as psychology, ethics, and politics. Формат: 11 см х 17,5 см. [detailed...]

ISBN: 978-0-19-921846-2
Book size: —; Page extent: 200.

 

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Graham Romp
Game Theory: Introduction and Applications

— y.
Publisher: —
Description: Covering all the essential topics for undergraduate courses, this is the ideal student introduction to game theory. It sets out the basics of the subject in a non-technical way and uses illustrations and examples to show its application to realistic, topical, and interesting problems ranging from strategic decision-making within companies to international environmental policy-making. All explanation is clear, well structured, and entirely accessible to students of both economics and business. [detailed...]

ISBN: 0198775024
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Drew Fudenberg and Jean Tirole
Game Theory

1991 y.
Publisher: The MIT Press
Description: This text introduces the principles of noncooperative game theory - including strategic form games, Nash equilibria, extensive-form games, subgame perfection, repeated games, and games of incomplete information - in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. The analytic material is accompanied by many applications, examples, and exercises. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. `Game Theory` can be used for a first or second course. It presents subgame perfection and Bayesian games with a minimum of detail with technical subtleties included in the advanced sections and uses markers to indicate the suitability of various sections to different audiences. The book is… [detailed...]

ISBN: 0-262-06141-4
Book size: —; Page extent: 608.

 

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