All counter of AlamanShop


Antony Ward
Game Character Development with Maya

2004 y.
Publisher: —
Description: If you thought Angelina Jolie was responsible for Lara Croft`s curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias` 3D modeling software Maya was used to create the lovely Lara, Ms. Jolie simply filled in her curves! When you`re ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The… [detailed...]

ISBN: 073571438X
Book size: —; Page extent: 832.

 

PUT TO
THE BASKET
Mike McShaffry
Game Coding Complete, 3rd

2009 y.
Publisher: —
Description: Welcome to Game Coding Complete, Third Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you?ll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice. [detailed...]

ISBN: 1584506806
Book size: —; Page extent: 908.

 

PUT TO
THE BASKET
Marc Saltzman
Game Creation and Careers: Insider Secrets from Industry Experts

— y.
Publisher: —
Description: Get expert advice on all aspects of game creation from the masters of the games. Saltzman reveals expert advice via interviews with the industry`s best-known and most admired game designers like Wil Wright, Peter Molyneux, and Tommy Tallarico, just toname a few. Throughout Masters of the Game , Marc Saltzman chats with more than 150 ofthe world`s most-connected, top-notch game designers about how to create stellar games and break into the business today. Topics covered include creating games for the new generation platforms such as X-Box, Playstation 2, and GameCube - including online console game design tips and techniques. Massively multiplayer computer games, PDAs, and cell phone game development are also addressed. Saltzman discussesin detail the business side of the game industry, and the pros and cons of working with well-known franchises. Additionally, readers learn how to successfully sell their own shareware via the internet and how to produce PR and marketing… [detailed...]

ISBN: 0735713677
Book size: —; Page extent: —.

 

PUT TO
THE BASKET

Game Day: Iowa Football: The Greatest Games, Players, Coaches and Teams in the Glorious Tradition of Hawkeye Football (Game Day)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1600780164
Book size: —; Page extent: 160.

 

PUT TO
THE BASKET

Game Day: Oregon Football: The Greatest Games, Players, Coaches and Teams in the Glorious Tradition of Ducks Football (Game Day (Triumph Books))

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1600780172
Book size: —; Page extent: 160.

 

PUT TO
THE BASKET
Athlon Sports
Game Day: Wisconsin Football: The Greatest Games, Players, Coaches and Teams in the Glorious Tradition of Badger Football (Game Day)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1600780156
Book size: —; Page extent: 160.

 

PUT TO
THE BASKET
Francois Dominic Laramee
Game Design Perspectives (with CD-ROM)

— y.
Publisher: —
Description: Interactive Game Design is a new field, and as such its boundaries have yet to be explored. Even within the industry, game designers are treated with a mix of awe and fear, because design is not as predictable as artwork production, or as tangible as programming. And, more important, it lacks formal documented procedures for predictable and repeated success. This unique compilation of design articles provides designers with insight into how their colleagues approach game design, where they have stumbled,and how they have succeeded. The articles are written by a diverse group of designers with a wide variety of gaming backgrounds. The topics covered range from proper design documentation, user interfaces, design theory, characters and storytelling, to quality management, platform- and genre-specific design issues, relationships between designers and the user community, and game development project management. If you are just beginning in game design, youill find new ideas to… [detailed...]

ISBN: 1584500905
Book size: —; Page extent: —.

 

PUT TO
THE BASKET
Tracy Fullerton
Game Design Workshop: A Playcentric Approach to Creating Innovative Games

2008 y.
Publisher: Morgan Kaufmann
Description: Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design, then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design. Издание на английском языке. [detailed...]

ISBN: 978-0-240-80974-8
Book size: 190x235; Page extent: 496.

 

PUT TO
THE BASKET
Les Pardew, Scott Pugh, Eric Nunamaker, Brent L. Iverson, Ross Wolfley
Game Design for Teens (Premier Press Game Development (Paperback))

2004 y.
Publisher: —
Description: You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game. `Game Design for Teens` is here to help you develop the skills you need to do just that. Study several real-world examples and learn from the experience of industry professionals as you focus on the techniques and elements that go into creating a game design document. Get ready to set your idea into motion as you turn it from a concept into a reality! [detailed...]

ISBN: 1592004962
Book size: —; Page extent: 320.

 

PUT TO
THE BASKET
Paul Schuytema
Game Design: A Practical Approach (Game Development Series)

2006 y.
Publisher: —
Description: Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you?ll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there you?ll explore the skills you need to have as a game designer and learn when and how to use them. Then you?ll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gamplay? what is risk-reward? how do you scale challenge? And along the way, you?ll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed. The book is packed with the invaluable insights and tips you need to master the art of game design, including a variety of ?from the trenches? sidebars by some of the industry?s top game designers. So whether… [detailed...]

ISBN: 1584504714
Book size: —; Page extent: 416.

 

PUT TO
THE BASKET
Deborah Todd
Game Design: From Blue Sky to Green Light

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 156881318X
Book size: —; Page extent: 308.

 

PUT TO
THE BASKET
Ernest Pazera
Game Developer`s Guide to Cybiko (With CD-ROM)

— y.
Publisher: —
Description: The popularity of the Cybiko, a hand-held wireless gaming and e-mail device, has grown exponentially. But until now, there has not been a book on how to write games for the Cybiko. Game Developer?s Guide to Cybiko changes that with its comprehensivecoverage of all aspects of Cybiko programming, particularly its gaming capabilities. Written especially for the beginning programmer who is at least familiar with the C programming language, this guide discusses handling messages, using frameworks to build applications, inputting and outputting files, creating graphics, constructing dialog boxes and forms, and managing memory. Additionally, Cybiko?s implementation of object-oriented programming, its wireless communications system, and sound and music are covered, making this book a complete guide to programming for the Cybiko. The appendixes include a review of C programming, and reference guides to Graphics objects, Bitmap objects, and user interface classes. [detailed...]

ISBN: 1556228546
Book size: —; Page extent: —.

 

PUT TO
THE BASKET
Jeannie Novak
Game Development Essentials: An Introduction

2007 y.
Publisher: Cengage Delmar Learning
Description: Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins wit a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user inerface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today`s hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, nterface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone… [detailed...]

ISBN: 1418042080
Book size: —; Page extent: 464.

 

PUT TO
THE BASKET
Aaron Marks, Jeannie Novak
Game Development Essentials: Game Audio Development (Game Development Essentials)

2008 y.
Publisher: —
Description: Create game audio from the ground up with this comprehensive, multi-faceted resource designed for industry beginners and professionals alike! Game audio makes up one-third of the overall game experience: an experience that is part of the larger, multi-billion dollar video gaming industry. Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances. It begins by providing readers with a solid background and history of the discipline, and then progresses into equipment, techniques, skills, and coordinating these factors to produce effective audio that will enhance the gaming experience. The book concludes with a forecast for the future of game audio. [detailed...]

ISBN: 1428318062
Book size: —; Page extent: 306.

 

PUT TO
THE BASKET
Jeannie Novak
Game Development Essentials: Game Industry Career Guide

2009 y.
Publisher: —
Description: - [detailed...]

ISBN: 142837647X
Book size: —; Page extent: 250.

 

PUT TO
THE BASKET
William Muehl, Jeannie Novak
Game Development Essentials: Game Simulation Development (+ DVD-ROM)

2008 y.
Publisher: Thomson Delmar Learning
Description: For the first time, professional and aspiring game developers have a comprehensive resource that goes beyond the entertainment-focused aspects of game simulation to delve into its escalating impact on the outside worlds of business, education, and training. As an increasing number of Fortune 500 companies, as well as educational and governmental heavyweights take notice of the potential usefulness of game simulations for training, the demand for developers who can skillfully integrate educational tasks with gaming features is increasing dramatically. `Game Simulation Development` provides an in-depth look at how games are using a variety of different simulations to incorporate educational and training-based elements. By investigating a wide range of successful games, the book offers critical knowledge regarding why certain game simulations are effective in each genre. It also explores the ways expert developers consider how players respond to visual, aural, and tactile feedback to… [detailed...]

ISBN: 978-1-4180-3857-1, 1-4180-3857-1
Book size: —; Page extent: 272.

 

PUT TO
THE BASKET
Marianne Krawczyk, Jeannie Novak
Game Development Essentials: Game Story &, Character Development

2006 y.
Publisher: —
Description: Game Story &, Character Development-the newest installment in Thomson`s acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, traditional and game-specific story structure, and all aspects of character development, including physical, psychological, sociological, and verbal. Filled with commentary from game industry professionals-and featuring a companion CD containing game story documentation and demos-Game Story &, Character Development is an essential guide for game designers, writers, students, and professionals. [detailed...]

ISBN: 1401878857
Book size: —; Page extent: 288.

 

PUT TO
THE BASKET
Rick Hall, Jeannie Novak
Game Development Essentials: Online Game Development

2008 y.
Publisher: Delmar Cengage Learning
Description: With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG. [detailed...]

ISBN: 1418052671
Book size: —; Page extent: 272.

 

PUT TO
THE BASKET
Jason Gregory
Game Engine Architecture

2009 y.
Publisher: A K Peters, Ltd.
Description: This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in… [detailed...]

ISBN: 1568814135
Book size: —; Page extent: 864.

 

PUT TO
THE BASKET
Eric Lengyel
Game Engine Gems, Volume One

2010 y.
Publisher: —
Description: Game Engine Gemsbrings dozens of brand new articles from leading software engineering professionals together in a single volume. Each `gem` in this book presents a previously unpublished technique related to game engines and real-time virtual simulations, and each one is supported by many years of experience and wisdom possessed by the authors. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. [detailed...]

ISBN: 0763778885
Book size: —; Page extent: 700.

 

PUT TO
THE BASKET
Graham Wihlidal
Game Engine Toolset Development

2006 y.
Publisher: —
Description: Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom. An introductory working knowledge of C# and the .NET 2.0 framework is expected, allowing the content of each topic to be directed towards the subject and avoiding trivial and introductory explanations. Readers are not required to have any experience developing game engine tools. Terminology and design fundamentals specific to toolset development are clearly depicted and explained. The companion Web site provides downloads of all source code from the book, as well as several bonus chapters. [detailed...]

ISBN: 1592009638
Book size: —; Page extent: 640.

 

PUT TO
THE BASKET
Peter Gathercole
Game Fishing: A Step-by-Step Handbook: Expert advice for successful coarse fishing, with over 200 practical photographs and diagrams to show skills and equipment

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 0184476415
Book size: —; Page extent: 64.

 

PUT TO
THE BASKET
Allen Sherrod
Game Graphics Programming

2008 y.
Publisher: Course Technology
Description: `Game Graphics Programming` examines the many different techniques and effects that are used to create cutting-edge graphics in today`s video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You`ll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you`ve reviewed the foundations of game graphics, you`ll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After… [detailed...]

ISBN: 978-1-58450-516-7, 1-58450-516-8
Book size: —; Page extent: 672.

 

PUT TO
THE BASKET
Brent Fox
Game Interface Design

2004 y.
Publisher: —
Description: The interface is the heart and soul of a video game: it is the integral piece that allows a player to interact with the game. In order to create a great interface, you must carefully plan every detail. `Game Interface Design` helps you outline each step and define the goals for your interface. It covers the interface from the first image that appears onscreen to the information displayed during game-play. You?ll cover basic design and art principles, explore the world of interface buttons as you learn how to create your own functioning button, and find out how to substitute images and icons for onscreen text. You?ll also learn how to incorporate animation and use Flash to create an amazing, interactive interface. Along the way, you?ll get a glimpse into the video game industry, including developer and publisher relationships, schedules, budget constraints, and politics of the industry. [detailed...]

ISBN: 1592005934
Book size: —; Page extent: 232.

 

PUT TO
THE BASKET
Jason Bulmahn
Game Mastery: Critical Hit Deck

2007 y.
Publisher: Paizo Publishing
Description: - [detailed...]

ISBN: 1601250266
Book size: —; Page extent: 52.

 

PUT TO
THE BASKET
Stephen Leeb
Game Over: How You Can Prosper in a Shattered Economy

2009 y.
Publisher: —
Description: In these extraordinarily uncertain economic times, bestselling author Dr. Stephen Leeb has very carefully analyzed some of the basic and fundamental flaws of our economy, and his arguments are both compelling and frightening.Yes, we already know that we are in desperate need of finding alternative sources of energy, but what Leeb details is just how close we really are to running out of oil, and that popular alternative plans such as wind power, solar power, ethanol, nuclear energy, and so on just aren`t going to serve as the immediate answers. Leeb makes it abundantly clear that the clock is ticking….and it`s time to wake up.When Stephen Leeb wrote the national bestseller THE COMING ECONOMIC COLLAPSE a few years ago, he predicted that the price of oil would quickly soar past $100 a barrel and push the price of gas at the pump to$4.00 a gallon. At the time of that book`s publication, gas cost $2.50 and oil was around $65 a barrel.Now -- in the most dramatic and most important book… [detailed...]

ISBN: 0446544809
Book size: —; Page extent: 256.

 

PUT TO
THE BASKET
David H. Eberly
Game Physics (Interactive 3d Technology Series)

— y.
Publisher: —
Description: Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly`s industry standard 3D Game Engine Design , Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet… [detailed...]

ISBN: 1558607404
Book size: —; Page extent: —.

 

PUT TO
THE BASKET
Ste Curran
Game Plan: Ten Designs That Changed the Face of Computer Gaming

— y.
Publisher: —
Description: Taking in ten works of gaming genius from video gaming`s brief, rich history, Game Plan explores how these pivotal pieces of digital art evolved the industry. Conversations with creators and producers reveal the inspirations behind their masterworks, as well as giving insights into the development process itself. Games examined include Namco`s pill-thrill Pac-Man, Shigeru Miyamoto`s epoch-defining Mario 64, and Bell and Braben`s mid-1980`s space opera, Elite. Also featured is Tomb Raider, the UK`s biggest selling game of all time, which turned Laura Croft from 500 triangles into a style icon, defined gaming`s break into the mainstream at the end of the 1990s, and even won a BAFTA for its outstanding contribution to the interactive industry. Illustrated with original concept sketches, work in progress CGI renders, and screenshots of the finished creations, Game Plan offers a chance to both savor its past and catch a glimpse of its stellar future. [detailed...]

ISBN: 2880466962
Book size: —; Page extent: —.

 

PUT TO
THE BASKET
Alan Gershenfeld, Mark Loparco, Cecilia Barajas
Game Plan: The Insider`s Guide to Breaking In and Succeeding in the Computer and Video Game Business

— y.
Publisher: —
Description: The $20 billion computer and video gaming business is the fastest-growing entertainment medium in the world?on track to surpass both the movie and record businesses. More than 200 million computer and video games are sold to the 140 million gamers in America every year. Game Plan: The Insiders Guide to Breaking In and Succeeding in the Computer and Video Game Business is the first book that clearly explains how to get a foot in the door to this incredibly dynamic and exciting field. This essential guide includes everything job seekers need to know about: · How the computer and video game business really works · How to break into the industry · How to get your dream game made · The many different jobs in the field · Surviving and thriving in the marketplace Three top game veterans provide all the information readers need to begin their search: Alan Gershenfeld, former senior vice-president of Activison… [detailed...]

ISBN: 0312275048
Book size: —; Page extent: —.

 

PUT TO
THE BASKET
R. Didinger
Game Plans For Success

— y.
Publisher: —
Description: `For readers with a taste for nitty-gritty management advice and at least a modest acquintance with the game, there is plenty here to cheer.` -- Kenneth Labich Fortune magazine Behind every NFL team lies a management structure equivalent to the most powerful of businesses. And behind every NFL team`s successful season stands a head coach who has guided the group in the pursuit of excellence. In Game Plan for Success , ten top current and former NFL head coaches explain in their own words just what it takes to run a successful enterprise. They know firsthand that in NFL locker rooms and executive board rooms, winning is the bottom line. From George Seifert`s advice on transition management to Marty Schottenheimer`s secrets to building a team, from Mike Ditka`s hands-on management tips to Bill Walsh`s use of innovative strategies, Game Plans for Success is the quinessential corporate playbook. Each coach stresses the importance of preparation and motivation while… [detailed...]

ISBN: 0809231719
Book size: —; Page extent: —.

 

PUT TO
THE BASKET
Carlo Carraro, Vito Fragnelli
Game Practice and the Environment (The Fondazione Eni Enrico Mattei (Feem) Series on Economics, Energy, and enVironment)

— y.
Publisher: —
Description: — [detailed...]

ISBN: 184376685X
Book size: —; Page extent: —.

 

PUT TO
THE BASKET
Сайт создан в системе uCoz