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Ibp Usa
Gambia Ecology &, Nature Protection Laws and Regulation Handbook (World Law Business Library)

2008 y.
Publisher: —
Description: Gambia Ecology &, Nature Protection Laws and Regulation Handbook [detailed...]

ISBN: 1433073811
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Economic &, Development Strategy Handbook (World Strategic and Business Information Library)

2008 y.
Publisher: —
Description: Gambia Economic &, Development Strategy Handbook [detailed...]

ISBN: 1433016915
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Energy Policy, Laws and Regulation Handbook (World Law Business Library)

2008 y.
Publisher: —
Description: Gambia Energy Policy, Laws and Regulation Handbook [detailed...]

ISBN: 1433071576
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Foreign Policy And Government Guide

2008 y.
Publisher: —
Description: Gambia Foreign Policy And Government Guide [detailed...]

ISBN: 0739796496
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Foreign Policy and Government Guide (World Strategic and Business Information Library)

2008 y.
Publisher: —
Description: Gambia Foreign Policy and Government Guide [detailed...]

ISBN: 1433016923
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Investment and Business Guide (World Strategic and Business Information Library)

2008 y.
Publisher: —
Description: Gambia Investment and Business Guide [detailed...]

ISBN: 1433016931
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Investment and Business Guide

2008 y.
Publisher: —
Description: Gambia Investment and Business Guide [detailed...]

ISBN: 0739740679
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Mineral &, Mining Sector Investment and Business Guide (World Strategic and Business Information Library)

2008 y.
Publisher: —
Description: Gambia Mineral &, Mining Sector Investment and Business Guide [detailed...]

ISBN: 143301694X
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Mining Laws and Regulations Handbook (World Law Business Library)

2008 y.
Publisher: —
Description: Gambia Mining Laws and Regulations Handbook [detailed...]

ISBN: 1433077434
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Privatization Programs and Regulations Handbook (World Strategic and Business Information Library)

2008 y.
Publisher: —
Description: Gambia Privatization Programs and Regulations Handbook [detailed...]

ISBN: 1433016958
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Recent Economic and Political Developments Yearbook (World Strategic and Business Information Library)

2008 y.
Publisher: —
Description: Gambia Recent Economic and Political Developments Yearbook [detailed...]

ISBN: 1433060884
Book size: —; Page extent: 300.

 

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Ibp Usa
Gambia Taxation Laws and Regulations Handbook (World Law Business Library)

2008 y.
Publisher: —
Description: Gambia Taxation Laws and Regulations Handbook [detailed...]

ISBN: 1433079836
Book size: —; Page extent: 300.

 

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Nigel Davies
Gambiteer I: A hard-hitting chess opening repertoire for White

2007 y.
Publisher: Everyman Chess
Description: In his two-volume Gambiteer series, opening expert Nigel Davies produces a complete opening repertoire which is certainly not for the feint-hearted: uncompromising and wild attacking ideas for both colours. This first volume deals with a gambit-style approach for White, the second volume will concentrate on an ambitious black repertoire. All of the opening lines Davies advocates in this book lead to positions of open warfare, where sharp, tactical play completely dominates dreary positional subtleties. [detailed...]

ISBN: 1857445163
Book size: —; Page extent: 192.

 

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Nigel Davies
Gambiteer II: A hard-hitting chess opening repertoire for Black

2007 y.
Publisher: Everyman Chess
Description: Are you fearless in your approach to chess openings? Do you like to attack your opponents from the very beginning? Are you happy to take calculated risks? Do you loathe trivial positional chess? Do you feel the need to sacrifice pawns early in the game? Are you a Gambiteer? If the answer to these questions is ‘yes!’ then this is the book for you! In his two-volume Gambiteer series, opening expert Nigel Davies produces a complete opening repertoire which is certainly not for the faint-hearted: uncompromising and wild attacking ideas for both colours. Whilst the first volume dealt with a gambit-style approach for White, this second book concentrates on an ambitious Black repertoire. All of the opening lines Davies advocates lead to positions of open warfare, where sharp, tactical play completely dominates dreary, positional subtleties. Are you ready for the battle? Then cry havoc and let slip the dogs of war! [detailed...]

ISBN: 1857445368
Book size: —; Page extent: 192.

 

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Patrick A. Pierce
Gambling Politics: State Government and the Business of Betting

2004 y.
Publisher: —
Description: — [detailed...]

ISBN: 1588262685
Book size: —; Page extent: —.

 

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Gambling Problems in Youth : Theoretical and Applied Perspectives

2004 y.
Publisher: —
Description: Book DescriptionThe field of gambling studies has experienced tremendous growth in recent years. More research in this field has been published in the last fifteen years than in the previous hundred. With government-sponsored or –regulated forms ofgambling proliferating worldwide an entire generation is being raised in an environment of easy access to many forms of gambling. The need for better understanding of the problems associated with gambling among young people is acute and growing. Gambling Problems in Youth addresses that need by providing empirically based insights into a wide range of issues from leading researchers. Contributions to this volume address a number of key issues, including: - correlates of youth gambling, including depression and substance abuse - neurodevelopmental issues- measurement, assessment, treatment, and prevention Finally, by taking on larger questions of social policy, Gambling Problems in Youth moves beyond the traditional academic and… [detailed...]

ISBN: 0306485850
Book size: —; Page extent: 264.

 

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Yale D. Belanger
Gambling With the Future: The Evolution of Aboriginal Gaming in Canada

2006 y.
Publisher: —
Description: - [detailed...]

ISBN: 1895830281
Book size: —; Page extent: 231.

 

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Reuven Brenner, Gabrielle A. Brenner
Gambling and Speculation: A Theory, a History, and a Future of Some Human Decisions

— y.
Publisher: —
Description: Gambling and Speculation takes the long, historic perspective of its controversial subject. The book offers not only a better understanding of the recent `gambling craze,` but also a fundamental inquiry into human nature and the structure of societies.The Brenners argue that the negative image of gamblers and of speculators stems from prejudice, whose roots are in the distant, forgotten past. Legal scholars have frequently confused gambling with speculation and the anti-gambling laws were, at times, erroneously interpreted as implying the prohibitions of contracts in futures and insurance markets. One consequence of all this confusion was that during this century both in the United States and England, the legislation and law on betting and gambling became ambiguous. The authors touch on this issue and make policy recommendations: to abolish restrictions on the industry, diminish the states` role in selling lotteries, and, at the same time, make legal distinctions capable of… [detailed...]

ISBN: 0521381800
Book size: —; Page extent: —.

 

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Earl L. Grinols
Gambling in America: Costs and Benefits

— y.
Publisher: —
Description: Book DescriptionThe public decision-making process governing the issue of casino gambling tends to lead to wrong outcomes, and the studies typically provided to justify the phenomenon are conceptually flawed. Seeking to describe what true economic development is, this study establishes the framework for a valid cost-benefit analysis to assess whether it actually occurs and its methods can be applied to the casino industry in America. Accounting for a wide range of economic and social factors, Earl Grinols concludes that the social costs of casino gambling considerably outweigh their social benefits. [detailed...]

ISBN: 0521830133
Book size: —; Page extent: —.

 

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Peter J Adams
Gambling, Freedom, and Democracy (Routledge Studies in Social and Political Thought)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 0415957621
Book size: —; Page extent: 226.

 

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John W. Weier
Gambling: What`s at Stake? (Information Plus Reference Series)

2007 y.
Publisher: Information Plus
Description: - [detailed...]

ISBN: 1414407548
Book size: —; Page extent: 138.

 

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Gambling

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 0737733527
Book size: —; Page extent: 190.

 

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Phil Bildner
Game 2 (Barnstormers)

2007 y.
Publisher: —
Description: - [detailed...]

ISBN: 1416918647
Book size: —; Page extent: 208.

 

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John Todd
Game Angling in the North of Ireland

1997 y.
Publisher: Blackstaff Press
Description: This is a user-friendly guide for anyone wanting to fish in the rivers and freshwater loughs of the North of Ireland. It provides the visitor and local alike with a comprehensive description of the best waters available to the prospective game angler and the main fish to be found. The dollaghen of Lough Neagh, the sonaghen and gillaroo of Lough Melvin, the salmon and grilse of the Foyle and the mayfly of Erne and Melvin are all described through an angler`s eyes. In addition to details of the likely water and weather conditions is a list of the most productive months for different loughs and rivers. The guide presents details on current fishing regulations, permits, permissions and licences required, angling tour operators and how to cook the catch. Формат: 10,5 см x 18 см. [detailed...]

ISBN: 0-85640-587-6
Book size: —; Page extent: 96.

 

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Andrew Rollings
Game Architecture and Design: A New Edition

2003 y.
Publisher: —
Description: Amazon.comGame writers have a hard lot. In order to compete, they`re expected to write fantastic works of art and action that feature spectacular visual and physical effects, and which can render those effects with great speed. If they don`t write for the latest hardware (which is often barely stable), the designers end up with something that looks antiquated. In the end, as well, there is the target market: Mostly males between the ages of 15 and 30, who have sharpened their volatility of taste to a fine edge. Game Architecture and Design is a protracted meditation on what makes a game (and a game development company, and a game developer) good. This is not a programming book, it is a design book. Andrew Rollings and Dave Morris do talk about game architecture, and pick apart some top games with state diagrams and sketches of class hierarchies, but that sort of content is in the minority. Mostly, the authors provide informed opinions about bigger engineering decisions,… [detailed...]

ISBN: 0735713634
Book size: —; Page extent: 765.

 

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Les Pardew
Game Art for Teens, Second Edition

2005 y.
Publisher: —
Description: Do you want to learn how to create awesome art for games? The kind of art that you see in the games you play at home? Now you can! `Game Art for Teens, Second Edition` gives you real-world instruction in creating 2D and 3D art for games. Each chapter is full of step-by-step projects that show you in detail how to game art is created so that you can get started applying your new skills right away. Every project includes easy-to-follow examples that help you master each concept, making it easy to put what you?ve learned to use in your own games. You?ll begin with the basics?from 2D art creation and animation to 3D models, lighting, and reflections. Set the scene for your game by creating realistic settings, including buildings, terrain, rooms, and corridors. Draw players into your game by designing, developing, and animating compelling characters. Bring it all together as you cover game platforms and technical limitations. Get ready to start creating your very own game art! [detailed...]

ISBN: 159200959X
Book size: —; Page extent: 328.

 

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Riccard Linde
Game Art: Creation, Direction, and Careers (Game Development) (Game Development)

2005 y.
Publisher: —
Description: Game Art: Creation, Direction, and Careers is written to give 3D artists who want to move into the games industry the tools and techniques they need to be successful. It is also written for practicing game artists looking to increase their knowledge and skills so they can advance to the next level. As the gap between GFX programmers and artists continues to grow, it is more important than ever for artists to understand how and why art works in games. This doesn?t mean you have to become a programmer, but if you can understand the terminology and know why the technical details of your art are so important, you?ll have the skills every studio wants. This book teaches you these skills. The first two parts define the artistic process involved in creating game art, including the basic knowledge and skills you need to solve common problems artists face. The last two parts cover technical performance information and the more advanced techniques for game art creation. Due to the similar… [detailed...]

ISBN: 1584503955
Book size: —; Page extent: 342.

 

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Leo Hartas, Dave Morris
Game Art: The Graphic Art of Computer Games

2003 y.
Publisher: Watson-Guptill
Description: Adult/High School-A visual feast, this book is a required purchase for any library inhabited by teens, artists, computer programmers, serious or casual gamers, or all of the above. More than 500 color illustrations dance around a text that`s written in a style slightly more sophisticated than Wired magazine. More than just an art book, the volume is full of interviews with game artists, programmers, and other computer luminaries. Discussions outline the process that game design teams go through when choosing the point of view of the player character, interiors, and the `feel` of the games, from proto-mythological to urban noir, and the visual choices that govern the experience of the gamer. The book briefly covers the use of 3-D-rendering programs, the mathematics of shape and scale when designing physical locations and nonhuman characters, the differences inherent in writing for games as opposed to TV and movies, the various subgenres, and where games may be going in the future. The… [detailed...]

ISBN: 0823020800
Book size: —; Page extent: 192.

 

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John Heilemann, Mark Halperin
Game Change: Obama and the Clintons, McCain and Palin, and the Race of a Lifetime

2010 y.
Publisher: Harper
Description: In Game Change, John Heilemann and Mark Halperin, two of the country’s leading political reporters, use their unrivaled access to pull back the curtain on the Obama, Clinton, McCain, and Palin campaigns. Based on hundreds of interviews with the people who lived the story, Game Change is a reportorial tour de force that reads like a fast-paced novel. Character-driven and dialogue-rich, replete with extravagantly detailed scenes, it’s an intimate portrait of some of the most powerful and fascinating figures in American life—the occasionally shocking, often hilarious, ultimately definitive account of the campaign of a lifetime. [detailed...]

ISBN: 0061733636
Book size: —; Page extent: 464.

 

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Les Pardew
Game Character Animation All in One

2006 y.
Publisher: —
Description: Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character?s creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games. [detailed...]

ISBN: 1598630644
Book size: —; Page extent: 536.

 

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David Franson, Eric Thomas
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

2006 y.
Publisher: —
Description: A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You?ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation?from the technical to the artistic. Don?t worry if your artistic ability isn?t awe-inspiring. You?ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games. [detailed...]

ISBN: 1598632701
Book size: —; Page extent: 216.

 

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